Postcards from the edge (of reality)

You may have heard through the grapevine that I recently went on a week’s vacation — holiday, to you fancy folk in some countries. It was great: learning about another culture, eating freshly-caught (and freshly-clubbed) fish, relaxing on the beach, and spending the declining US dollar in a way that was more wallet-friendly than staying at home. And it occurred to me (with a little prodding from someone…) that place is important. In the context of anime, a place can be as compelling a character as any human, Abh, or magical ferret, but rarely gets the same attention. What is Love Hina without the Hinata Inn, and where else but planet Gunsmoke does Vash the Stampede make even a drop of sense? Here are some my favorite anime places.

Neo-Venezia

Cropped. Click for full size on pixiv.

Cropped. Click for full size on pixiv.

It probably won’t surprise any Aria viewer that this one would go at the top of the list. Yes, there are cute gondoliers and suteki~ oneesamas like Alicia, but the lead character of Aria is not the titular cat, but Aqua — and its fake Italian city. Built by human hands, and mostly as a tourist destination, but not to be a gaudy Vegas/Cancun/Dubai statement of “look what we can do” or a faux-experience Disneyland. Instead, Neo-Venezia is an authentic locale born from the dedication of a few intrepid souls to recreating a simpler time and place. It’s the best kind of future, really: Technology ensures that all of the wonderful baked goods and none of the diseases of the past live on in a pleasant and welcoming place that neither gets you too dirty nor reeks of touristy “plastic”-ness.

Glie

Glie: Image copyright ABe

If any anime gives off a similar vibe to Aria, it’s Haibane Renmei. I don’t mean in the sense of stories, characters, or even mood (Haibane actually has a story, which doesn’t make it superior to Aria necessarily, but different for sure). It’s that indescribable something special that makes you feel like you’re the only person who’s ever watched this, regardless of how many other people you know who find it wonderful. And like Aqua, Glie is a place that affects the story as strongly as any of its residents. Unlike Aqua, it has a complex set of rules and physics that separate it from the rest of the universe — at least, people assume that, but seeing as how they can’t freaking leave, it’s hard to prove anything about the outside world. Glie provides a wonderful mirror to the characters’ minds. Rakka loves it at first, but mistrusts its intentions more and more as she comes to empathize with Reki, who finds the town to be a comfortable cage from which she can’t escape.

Mayan

Shin and Sara: more awesome than Alto and Sheryl? Perhaps.

Leave it to Kawamori to name his island ode to vanishing culture and environment so plainly after a nearly-decimated American culture. Obvious message is obvious. Mayan serves two main purposes: it inspires a desire in Shin, Roy, and the viewer to protect it (wait… geographical moe?), and it provides a unique perspective on the story of the final world war on Earth. So it’s not the most well-developed location, but it does what it does well. In Macross Zero’s pre-SDF timeline, the world has yet to unite behind the giant ship to fight the Zentraedi, and is instead fighting itself. Honestly, it’s probably a more compelling story, and that’s largely because it’s told from the perspective of the Mayan Islanders — the collateral damage who can understand neither the motivations nor the sophisticated weapons of the mainlanders. The low-tech, spiritual world that they inhabit lends a mysterious new meaning to the Protoculture for fans of Macross, and their mythology does more to explain exactly what the Protoculture is (and means) than Exedol’s visit to the edge of the universe in Macross 7.

There are more, many more…

Even a completely real place (like Tokyo) can be an effective focus of a story, especially if, like other fictional characters, it’s put in a unique situation or circumstance (a massive earthquake). The question of place is often what elevates an otherwise ho-hum anime beyond average, whether it’s a school life or post-apocalypse setting. So what are your favorite anime places? Is there anywhere that’s crucial to a plot, fascinating to think about, or just well-drawn enough that it catches your brain as much as the characters and story? I, for one, would like to watch it, so I can take another vacation without having to get the days off work.

Is there a place for real women in anime?

Women have a hard time in the media, just as in some areas of society. Anime’s no different. In fact, I’m sure it’s worse than most. I’m also sure there are plenty of issues at play — especially Japanese cultural ones, not to mention most anime’s lack of originality —  but it’s a bit depressing. Too often, “strong” women in anime conform to one of three archetypes, which really aren’t strong at all. The easiest illustrations for these are their Evangelion examples.

Apologies (esp. to zaitcev) if I overstated the cheesecakey nature of the pictures that go with the post.

(more…)

My charging heart of love

Well, it’s that time. Fair and balanced: we report, you decide. Let’s not get into that. I sort of feel like I’m too ignorant of Gundam (despite a few tries with some supposedly accessible series) to take a side in the OG Mecha War, but if you asked me, I’d tell you: MA-KUUU-ROSSS. So after being immolated for questioning (some of) Macross’s many faults, it’s only right for me to turn the coin around so that if anyone out there is on the fence, they might hop on my variable fighter and take a ride through the greatest things about my greatest anime love.

The Valkyrie

This one’s pretty obvious, right? For many of us, Robotech’s Valkyrie is the original mecha, and the one that was grounded in reality just enough that we could imagine it achingly clearly.

MAAAAH-KUUUU-ROSSS

Hikaru wrecked a couple city blocks while learning to pilot one, but Guld and Alto gained ultimate freedom by flying in variable fighters once they became aces. While the Mobile Suit may have provided inspiration, Gundam put the focus on the robot. The VF allows the pilot to shine, since really it’s just an awesome plane at heart. Without aces like Max and Shin, there is no Macross.

Getting with the times

This could easily apply to the venerable Gundam as well, I’m guessing, but I’m just not schooled in Gundam ways. Macross is an old franchise, but with the weird retro-rock exception of M7, it manages to look like a product of its own time. And yet conversely, it also seems to be able to get newer viewers into the previous installments.

second best picture ever

And as much as Frontier remains my least favorite Macross, it does seem to have accomplished that well. From character design to its school life arcs, Frontier manages to be part of Macross without sacrificing currency.

Computer Pioneering

Macross Plus was (rightfully) lauded at the time of its release for the computer graphic work. To this day, it still looks awesome even if it’s starting to seem dated. Satelight took it to the next level with Zero and Frontier, whose computer-driven Variable Fighter animation is unprecedented in how well it meshes with the more traditional character work. Massive animation fail might be an inescapable part of Macross (especially on TV), but success comes just as naturally — which is probably what makes the failures seem that much worse.

MINMAY INTERLUDE

Bridge Bunnies

In the future, a girl in her late teens will be faced with lots of career choices. At least, unless it’s a Matsumoto future, where a girl will be faced with the choices “second fiddle,” “mysterious background figure,” or, I’m guessing, “barefoot housewife.” But a girl living on a Macross station need not train for years to find her way into the exciting world of space battle. Because apparently you can work the bridge of a Battle class Macross ship by the time you’re 19, as long as you’re cute enough.

If you were Global or Max, would you do any differently? Even if you were a woman, it’d only make your bridge look that much better. Eye candy is key to anime, and a good balance of transforming mecha and bridge-bound beauties can’t hurt. My faves? Sally Ford and Miho Miho of Macross 7, but SDF’s Shammy and Frontier’s Ram Hoa probably could out-cute most of the galaxy. Check out the bridge bunny trading cards and pick your own favorite, that’s what bridge bunnies are there for.

Kawamori is a big hippie

I know, I used that as a mark against Macross already, but this is my blog and besides, what would a Kawamori tribute be without some retcon? It was probably seeing Dynamite 7 after a recent fit of Manly Matsumoto that I realized: anime concerns itself with dark futures, high-strung romances between angsty teenagers, dramatic battles to save one world or another, and sometimes even vagina-shaped monsters. When do the gun-toting, love-confessing characters take time to smell the flowers, literally or figuratively? Rarely. But Shoji Kawamori’s realms of Mayan or Zola are places where characters can go to feel a “comfortable wind” against their faces. And that translates to us.

Even if the “save the whales” thing is a little silly, tell me you didn’t desperately clench your teeth when Mayan Island came under attack by missile-spamming Valkyries. Sometimes it’s best to show a message, not tell it, and though it might still get preachy, the impact of the no-nukes/pacifist message is stronger for being visually presented.

Basara

Oh, Basara. So easy to hate, especially at first. So easy to gloat at when his boneheaded rock assault doesn’t work. And for a guy who can write a 12-bar blues jam about whales pretty easily, he seems to love repeating “Planet Dance” ad nauseam — while wearing the same clothes constantly. But is there another anime hero like him? The combination of confidence, casual bad-assery, and that rarely-seen attribute, intense pacifism, makes him a truly unique character ideal for the unique franchise. You can easily hate him at first, and probably hate him more by the halfway point, but his Charging Love Heart will charm you by the end.

yeah, feel 'em... er, it.

The idols

Iconic Minmay. Robotic Sharon. Cute but strong Mylene. Self-made Sheryl. And the mostly useless but expressively-haired Ranka. These girls are the heart of Macross’s character population. What would it be without them, and where would the universe be without their efforts? The idol characters exist in usually-uncharted territory somewhere between strong lead, damsel in distress, love interest, and unattainable goal. Without the singing beauties of Macross, we’d also be left without so many other great things: the classic Love Triangle, the Minmay defense, or uh…  “My Boyfriend is a Pilot.”

oh god she's HOW old?

It’s about the music, man

Music. I don’t just mean the musical content itself. That’s part of it — a big part of it. I don’t really own any anime soundtracks (although I downloaded that YOU WA SHOCK song from Fist of the North Star), with one exception: I have all the Macross soundtracks. You can blame Yoko Kanno for a couple of them, but if you’re gonna call the fact that a series about music has lots of good music a coincidence, then you’re crazy. And if you don’t get a chill from “Arkan” on the Zero soundtrack, check your fucking pulse. Macross needs amazing music, it’s what makes Kawamori’s flagship scenes work, and it’s the one thread that ties everything together.

That’s great, because music happens to be a great way to tie us all together as well, and Kawamori knows it. Above all, Macross is about one all-consuming thing: the power of music. Sometimes, as in Zero, it’s a mystic power. Sometimes, as with Plus, it’s a dangerous power. And sometimes it’s a Power to the dream, a radical fire! But it unites us and makes us feel. There’s the dividing line. Other mecha shows, even the more light-hearted ones, tend to feature intellectual fanservice, interlocking robotic parts, and ethical angst. Things of the head.

Let's remember love, shall we

Macross is about the heart.

To me, that’s gotta be the main reason why we can not only see through its faults, but why the franchise has managed to “remember love” for as long as it has.