My charging heart of love
Well, it’s that time. Fair and balanced: we report, you decide. Let’s not get into that. I sort of feel like I’m too ignorant of Gundam (despite a few tries with some supposedly accessible series) to take a side in the OG Mecha War, but if you asked me, I’d tell you: MA-KUUU-ROSSS. So after being immolated for questioning (some of) Macross’s many faults, it’s only right for me to turn the coin around so that if anyone out there is on the fence, they might hop on my variable fighter and take a ride through the greatest things about my greatest anime love.
The Valkyrie
This one’s pretty obvious, right? For many of us, Robotech’s Valkyrie is the original mecha, and the one that was grounded in reality just enough that we could imagine it achingly clearly.

Hikaru wrecked a couple city blocks while learning to pilot one, but Guld and Alto gained ultimate freedom by flying in variable fighters once they became aces. While the Mobile Suit may have provided inspiration, Gundam put the focus on the robot. The VF allows the pilot to shine, since really it’s just an awesome plane at heart. Without aces like Max and Shin, there is no Macross.
Getting with the times
This could easily apply to the venerable Gundam as well, I’m guessing, but I’m just not schooled in Gundam ways. Macross is an old franchise, but with the weird retro-rock exception of M7, it manages to look like a product of its own time. And yet conversely, it also seems to be able to get newer viewers into the previous installments.

And as much as Frontier remains my least favorite Macross, it does seem to have accomplished that well. From character design to its school life arcs, Frontier manages to be part of Macross without sacrificing currency.
Computer Pioneering
Macross Plus was (rightfully) lauded at the time of its release for the computer graphic work. To this day, it still looks awesome even if it’s starting to seem dated. Satelight took it to the next level with Zero and Frontier, whose computer-driven Variable Fighter animation is unprecedented in how well it meshes with the more traditional character work. Massive animation fail might be an inescapable part of Macross (especially on TV), but success comes just as naturally — which is probably what makes the failures seem that much worse.

Bridge Bunnies
In the future, a girl in her late teens will be faced with lots of career choices. At least, unless it’s a Matsumoto future, where a girl will be faced with the choices “second fiddle,” “mysterious background figure,” or, I’m guessing, “barefoot housewife.” But a girl living on a Macross station need not train for years to find her way into the exciting world of space battle. Because apparently you can work the bridge of a Battle class Macross ship by the time you’re 19, as long as you’re cute enough.
If you were Global or Max, would you do any differently? Even if you were a woman, it’d only make your bridge look that much better. Eye candy is key to anime, and a good balance of transforming mecha and bridge-bound beauties can’t hurt. My faves? Sally Ford and Miho Miho of Macross 7, but SDF’s Shammy and Frontier’s Ram Hoa probably could out-cute most of the galaxy. Check out the bridge bunny trading cards and pick your own favorite, that’s what bridge bunnies are there for.
Kawamori is a big hippie
I know, I used that as a mark against Macross already, but this is my blog and besides, what would a Kawamori tribute be without some retcon? It was probably seeing Dynamite 7 after a recent fit of Manly Matsumoto that I realized: anime concerns itself with dark futures, high-strung romances between angsty teenagers, dramatic battles to save one world or another, and sometimes even vagina-shaped monsters. When do the gun-toting, love-confessing characters take time to smell the flowers, literally or figuratively? Rarely. But Shoji Kawamori’s realms of Mayan or Zola are places where characters can go to feel a “comfortable wind” against their faces. And that translates to us.
Even if the “save the whales” thing is a little silly, tell me you didn’t desperately clench your teeth when Mayan Island came under attack by missile-spamming Valkyries. Sometimes it’s best to show a message, not tell it, and though it might still get preachy, the impact of the no-nukes/pacifist message is stronger for being visually presented.
Basara
Oh, Basara. So easy to hate, especially at first. So easy to gloat at when his boneheaded rock assault doesn’t work. And for a guy who can write a 12-bar blues jam about whales pretty easily, he seems to love repeating “Planet Dance” ad nauseam — while wearing the same clothes constantly. But is there another anime hero like him? The combination of confidence, casual bad-assery, and that rarely-seen attribute, intense pacifism, makes him a truly unique character ideal for the unique franchise. You can easily hate him at first, and probably hate him more by the halfway point, but his Charging Love Heart will charm you by the end.

The idols
Iconic Minmay. Robotic Sharon. Cute but strong Mylene. Self-made Sheryl. And the mostly useless but expressively-haired Ranka. These girls are the heart of Macross’s character population. What would it be without them, and where would the universe be without their efforts? The idol characters exist in usually-uncharted territory somewhere between strong lead, damsel in distress, love interest, and unattainable goal. Without the singing beauties of Macross, we’d also be left without so many other great things: the classic Love Triangle, the Minmay defense, or uh… “My Boyfriend is a Pilot.”

It’s about the music, man
Music. I don’t just mean the musical content itself. That’s part of it — a big part of it. I don’t really own any anime soundtracks (although I downloaded that YOU WA SHOCK song from Fist of the North Star), with one exception: I have all the Macross soundtracks. You can blame Yoko Kanno for a couple of them, but if you’re gonna call the fact that a series about music has lots of good music a coincidence, then you’re crazy. And if you don’t get a chill from “Arkan” on the Zero soundtrack, check your fucking pulse. Macross needs amazing music, it’s what makes Kawamori’s flagship scenes work, and it’s the one thread that ties everything together.
That’s great, because music happens to be a great way to tie us all together as well, and Kawamori knows it. Above all, Macross is about one all-consuming thing: the power of music. Sometimes, as in Zero, it’s a mystic power. Sometimes, as with Plus, it’s a dangerous power. And sometimes it’s a Power to the dream, a radical fire! But it unites us and makes us feel. There’s the dividing line. Other mecha shows, even the more light-hearted ones, tend to feature intellectual fanservice, interlocking robotic parts, and ethical angst. Things of the head.

Macross is about the heart.
To me, that’s gotta be the main reason why we can not only see through its faults, but why the franchise has managed to “remember love” for as long as it has.




The Protoculture is an intriguing element of Macross that adds a little mystery and, more importantly, a common thread between the galaxy’s races. If the Protoculture created the Zentraedi and also Earth’s civilization, then what do we have to fight about? Powerful if idealistic stuff on a planet where most members of our own species can’t get along. But almost every subsequent installment blindly adds another de-mystifying chapter to the myth of the Protoculture, chafing me like Midichlorians in my Jedi pants.






