How to fix the industry, part 5
CCY weighs in
Yes indeed, we’re up to part 5, and almost done. We’re starting to see some repeating themes in these answers and the comments, so I’m going to wrap everything up with what we’ve learned at the end. And then the whole world will be solid, right? Yeah, essentially what I’ve done is create that bunch of old men sitting around the garage in lawn chairs fixing the world’s problems while drinking Keystone out of a can. My latest virtual old fart, CCY, writes the site Mega Megane Moe (which is a surprisingly descriptive name) and was an early supporter of my corner of the internet.

In typical fashion, CCY’s response consists of a dam-break of ideas:
What I’ve seen so far from the responses is pretty much spot on one of my thoughts: the “FANSUBS BAD” attitude that the industry for the most part holds needs to change. True, there are some unscrupulous people out there, and illegal subs / torrents do damage sales, but limiting the amount of ways to get anime out there (or attempting to) by trying to be the sole provider won’t fix the problem.
I liken it to Whack-A-Mole. You slam the hammer down on one fansub group and two more pop up in different places. Perhaps it’s a bit mean of me to say this, but you’re not going to stop pirates, at least not without going Odex and alienating the entire fanbase. Just look at video games, movies, other TV shows; stopping a force like BitTorrent is something beyond the scope of any company today.
Rather, I think a focus on more positive solutions would work better than trying to crack down on the negatives, at least for the time being. People like fansubs because they’re fast and free, and dislike official releases because often they are neither.
Idealistically what I would love to see in effect, is some sort of ad-supported (but otherwise free) streaming or download mechanism, similar to the Anime Network online streaming from a few months ago. Bookend the videos with ads, place banners above or below the anime, whatever, as long as it’s not too intrusive. It seems to be a win-win situation, as long as it can generate enough revenue or even just any profit at all.
What some companies like Gonzo are doing right now with same-day paid downloads is a good stop-gap, but a majority of anime viewers can’t take advantage of this, if you consider that many are teenagers with little to no ability to pay for things online. Taking advantage of this massive audience will be the big challenge for the industry.
I love the idea of ad-supported content. As someone who works on the internet, I’m familiar with that (ad-supported content puts food in my mouth), and most of us are probably also familiar with the success of Hulu. But there are a couple things that are potentially problematic with that. The big one being, if there really are such a significant number of penniless teenagers watching, the CPM on those ads would be ridiculously small and advertisement could never compensate in the way Hulu’s network-backed system does.
Thing is, I’m not certain that’s true. Buyers of anime have been younger folks, the kind with no rent to pay, textbooks to buy, kids to feed, etc. who don’t have to budget 50 bucks for a DVD series out of all those other more “important” costs.
One problem here is that we’ve made a lot of assumptions in every installment without really having access to the kind of hard data that could drive real decisions. But I’m not sure if that data exists — there are no metrics on bittorrents, although someone like Crunchyroll may have some age metrics.
But CCY’s overarching point is the same as Kabitzin’s: finger-pointing isn’t constructive. Instead of trying to resist a changing market, roll with it and capitalize on it.






