sci-fi.

Secret Santa Project Review: Iriya No Sora, UFO No Natsu

For those who don’t know, Reverse Thieves set up a secret santa project in which random people picked anime for other random people to watch. My benevolent giver of cartoons, whoever he or she might be, bestowed this lovely OVA on me.

If it walks like a duck and talks like a duck, call a horse a horse.

The beauty of a human-emotion based story is that it’s context-irrelevant. Mizuhito Akiyama, the writer of the light novel Iriya no Sora, UFO no Natsu (Iriya’s Sky, Summer of the UFOs) managed to create a tale of intense pathos and understated love can live inside a saga of manipulation, secrecy, and conspiracy.

I spent a bit of time early on worrying about how Iriya is not a sci-fi story: science (speculative) fiction generally means creating some sort of technology or alien-based situation — plausible or not — and speculating what might happen to humanity in that situation. Iriya, however, follows the pattern of moe-based bishoujo series and eroge: create a cute girl with a terrible backstory and portray the simple inevitability of what will happen. In this case, rather than some vague but potentially girl-killing disease, it’s a potentially girl-killing war between aliens and earth. Or is it?

iriyaIt’s appropriate then, with this downward path to tragedy, that Toei’s OVA adaptation of the light novels was helmed by Naoyuki Itou, the director of their Kanon adaptation. The sickening sense of the inevitable that Iriya no Sora pushes in its second half is pretty similar to the Makoto arc of Kanon (though I didn’t see that adapation — I’m going by the Kyoto ’06 version).

But it’s pointless to bemoan what something isn’t. Regardless of your opinion of the bishoujo meta-genre and whether it has any place in your precious science fiction fandom, the OVA has its own merits and faults. Aaaaaand… the faults are many.

For one, Toei is not who you look to for balls-out great animation. Their heyday is long past, and even footage of Kenshiro was recycled quite a bit. It’s not awful, not by a longshot, but the CG is uninspired and character designs just aren’t that appealing. Newer guys like Kyoto and SHAFT can make a prettier heroine and a less irritating-looking male lead these days, and Toei’s generic shocks of hair in the front just aren’t doing it anymore.

The bigger problems, which probably stem from the short length of the OVA, are the baffling pacing and forced situations. The events of episode 5 are a bit of an enigma, not so much in the “what?” department, but the “why?” one. If you want to be an apologist, you can just let it be — the story is simple and you probably won’t have an issue following it. But if you really expect events to flow naturally, you’ll feel pretty jarred by a sudden change of heart that just as inexplicably changes right back. Ultimately, these events are water under the bridge in the overarching plot, but taking up a whole 6th of the series with badly conceived plot development makes for a bad ratio.

The good stuff is a little more sparse, and mostly comes from the strength of the original story. It’s nothing new (did I mention Makoto, or maybe inevitability?) but it tugs at the heartstrings at just the right times, and the characters have just enough guts to elevate them above the noncommittal Key-types. Punching, slicing out tracking implants from your own neck with a box cutter, even killing are all possible in Iriya’s world of love conquering all.

In the end, tragedy is inevitable, but it’s not quite that manipulative kind of tragedy from the “cry game” VNs. It’s still rich in moe, an attribute which in my mind will keep this from being completely sci-fi. And with all that pathos and cute-girl factor, I wish the character design was a little more appealing. But overall, you could do a lot worse than Irya No Sora, considering its small time investment and fairly consistent level of enjoyability.

Twelve Thingies: I guess war really is hell, after all

I’ve heard that Santa often brings War in the Pocket to you /m/en out there, so here’s my penultimate (that is, uh, 11th) Moment of Anime 2009.

Yesterday I mentioned one of the going theories about Bakemonogatari: that either in Nisoisin’s original story or in the mind of Wackiyuki Shinbo, protagonist Ararararararagi became a parody and an indictment of the spineless nice-guy semi-lolicon tendencies of the viewer. It’s potent stuff; after all, we love to be talked to directly, don’t we? And most movies, books, and anime would just as soon preach at you or humor your worst qualities, so it’s almost refreshing to be sneakily made fun of.

But Bakemonogatari isn’t the first time people have thought about this. IKnight, despite claiming to reach no definite conclusion, ruined pretty much anyone’s ability to write about Gundam 0080: War In The Pocket with his breakdown of the typical “war sucks” standard that most Gundam (supposedly) carries. But despite the excellent case he makes that it’s not always as simple as that, what little Gundam I’ve seen and enjoyed is at its best when it’s making that point. War does suck, especially in a world where even the basic movement of the military devices creates huge collateral damage. And while 0080’s Al might have managed to float through a lot of serious events without grasping the full weight of that, one moment stopped him cold, and probably did the same for you.

Bernie Burgers
I’m talking of course about the harrowing scene after Bernie and Chris’s battle, in which Al finally realizes who’s inside that mean old Feddie mobile suit — and what she’s done to his friend. Al’s temporary catatonia paired nicely with my own shock at the brutality of execution of that scene. It was coming since the moment Chris first entered the Gundam, but I just didn’t expect it to be so intense when it happened.

You can say what you want about war-machine fanatics making the Gundam “war sucks” experience a big ourobouros of irony, and you’d be right. But in moments like this, it’s still the king of hammering home its grim message.

Twelve Thingies: Turning Point

This 12 Moments of Anime 2009, it is Char

That’s the name of the 14th episode of Planetes and it means what it says in more than one way, some of which will spoil you if you haven’t seen this marvelous show, so don’t read on if that’s the case.

The first half of Planetes is basically a slice of life of orbital garbage collectors, set in a marvelously intricate sci-fi near future. There’s workplace drama, issues of ambition and social status, and even some office romance. It’s actually the culmination of that workplace fraternizing that provides the turning point. Hachimaki’s forced to reexamine his priorities in light of his relationship with Tanabe and his opportunity to make it to Jupiter. Not only that, the tone of the show starts changing dramatically from that point.

hachimaki

Really, the sad truth is that it never got any better for Tanabe and Hachimaki than their first kiss. It was all downhill from there.

Ghostlightning became briefly obsessed with the concept of what happens after the climactic hookup, and who can blame him — anime so often gives us a “chase is better than the catch” feeling by focusing 13-50 (or more) episodes on getting to the culmination of a schoolkid’s crush and showing us nothing of what happens after. Of course, that implies that everything is idyllic and wonderful, and that there’s no possible drama in two people who admit that they’re in love with one another. How incredibly unlike real life that is.

In the end, Hachimaki righted his wrongs and realized that his dreams could coexist with the more mundane aspects of his life (as long as they were willing to wait seven years…), and he tied it up in a really romantic and cute kinda way. But in the context of both the series and anime as a whole, episode 14’s “turning point” was a hard moment to top.