mecha.

Postcards from the edge (of reality)

You may have heard through the grapevine that I recently went on a week’s vacation — holiday, to you fancy folk in some countries. It was great: learning about another culture, eating freshly-caught (and freshly-clubbed) fish, relaxing on the beach, and spending the declining US dollar in a way that was more wallet-friendly than staying at home. And it occurred to me (with a little prodding from someone…) that place is important. In the context of anime, a place can be as compelling a character as any human, Abh, or magical ferret, but rarely gets the same attention. What is Love Hina without the Hinata Inn, and where else but planet Gunsmoke does Vash the Stampede make even a drop of sense? Here are some my favorite anime places.

Neo-Venezia

Cropped. Click for full size on pixiv.

Cropped. Click for full size on pixiv.

It probably won’t surprise any Aria viewer that this one would go at the top of the list. Yes, there are cute gondoliers and suteki~ oneesamas like Alicia, but the lead character of Aria is not the titular cat, but Aqua — and its fake Italian city. Built by human hands, and mostly as a tourist destination, but not to be a gaudy Vegas/Cancun/Dubai statement of “look what we can do” or a faux-experience Disneyland. Instead, Neo-Venezia is an authentic locale born from the dedication of a few intrepid souls to recreating a simpler time and place. It’s the best kind of future, really: Technology ensures that all of the wonderful baked goods and none of the diseases of the past live on in a pleasant and welcoming place that neither gets you too dirty nor reeks of touristy “plastic”-ness.

Glie

Glie: Image copyright ABe

If any anime gives off a similar vibe to Aria, it’s Haibane Renmei. I don’t mean in the sense of stories, characters, or even mood (Haibane actually has a story, which doesn’t make it superior to Aria necessarily, but different for sure). It’s that indescribable something special that makes you feel like you’re the only person who’s ever watched this, regardless of how many other people you know who find it wonderful. And like Aqua, Glie is a place that affects the story as strongly as any of its residents. Unlike Aqua, it has a complex set of rules and physics that separate it from the rest of the universe — at least, people assume that, but seeing as how they can’t freaking leave, it’s hard to prove anything about the outside world. Glie provides a wonderful mirror to the characters’ minds. Rakka loves it at first, but mistrusts its intentions more and more as she comes to empathize with Reki, who finds the town to be a comfortable cage from which she can’t escape.

Mayan

Shin and Sara: more awesome than Alto and Sheryl? Perhaps.

Leave it to Kawamori to name his island ode to vanishing culture and environment so plainly after a nearly-decimated American culture. Obvious message is obvious. Mayan serves two main purposes: it inspires a desire in Shin, Roy, and the viewer to protect it (wait… geographical moe?), and it provides a unique perspective on the story of the final world war on Earth. So it’s not the most well-developed location, but it does what it does well. In Macross Zero’s pre-SDF timeline, the world has yet to unite behind the giant ship to fight the Zentraedi, and is instead fighting itself. Honestly, it’s probably a more compelling story, and that’s largely because it’s told from the perspective of the Mayan Islanders — the collateral damage who can understand neither the motivations nor the sophisticated weapons of the mainlanders. The low-tech, spiritual world that they inhabit lends a mysterious new meaning to the Protoculture for fans of Macross, and their mythology does more to explain exactly what the Protoculture is (and means) than Exedol’s visit to the edge of the universe in Macross 7.

There are more, many more…

Even a completely real place (like Tokyo) can be an effective focus of a story, especially if, like other fictional characters, it’s put in a unique situation or circumstance (a massive earthquake). The question of place is often what elevates an otherwise ho-hum anime beyond average, whether it’s a school life or post-apocalypse setting. So what are your favorite anime places? Is there anywhere that’s crucial to a plot, fascinating to think about, or just well-drawn enough that it catches your brain as much as the characters and story? I, for one, would like to watch it, so I can take another vacation without having to get the days off work.

Better (30 years) late than never

Double Oh Nineteen hundred seventy-nine AD. The One Year War begins. Char Aznable, the Red Comet, meets the Federation’s ultimate weapon, the Gundam, for the first time. And White Base begins its long journey.

At least, that’s what happened in the animated world.

In the third dimension, something somewhat less earth-shattering happened: I was born.

Fast forward thirty years. Gundam celebrates its anniversary with a new series announcement, international Tomino appearances, and of course a giant life-size Gundam in Tokyo, while my birthday goes by without so much as an whining post.

I have, however, set out to celebrate my thirtieth year in a truly Gundam-tastic way by finally starting my journey into the grandaddy real robot franchise. I am beginning, appropriately, with the 0079 movies.

Fifty episodes for the series is a bit of a stretch for me these days, and besides — mechafetish and ghostlightning pointed me to the movies with their helpful Gateway Gundam Chooser®.

I’m partially through the second movie, but rather than keep waiting to post, I thought I’d get out my impressions of the first.

(more…)

Baldr Force EXE: best anime?

Or best anime EVER?

It really has everything you need from an anime:  Mecha, angst, a girl in a China dress, exploding heads, amnesia, revenge, Masumune-Shirowism, an Itano circus… Moe.

Dont say it... Dont say it...

Don't say it... Don't say it...

Fuuuuuuuuuuuuck

Fuuuuuuuuuuuuck

Did you ever hear the phrase “greater than the sum of its parts?” Probably have.

How about “lesser than the sum of its parts?”

There you go.

That about sums up Baldr Force EXE, a 2007 4-episode OVA by Satelight (no Kawamori connection here). It’s a somewhat generic story about a future where people spend most of their time living inside the virtual internet world of the Wired while somehow mysteriously not degenerating into fat slobs in the real world (thus the Shirow-ism). Hackers and security professionals drive around virtual mechas called Simulacrum, and for some reason dying in the Wired kills you in the real world. Not sure what the upside is.

Hacker Tohru is recruited by the other side, as will occasionally happen to hackers. He accepts the job to exact revenge for his slain bro, but of course everything isn’t quite what it seems.

The animation is typical of Satelight (Noein, Macross Zero and Frontier): well executed and computer assisted, but with massive failures of anatomy and off-model characters occasionally presenting themselves. The exploding heads, mecha battles, and one motorcycle chase are easily the highlights here.

The characters are totally forgettable, and the story mostly so, but while you’re watching it’s good fun. Somewhat 90s-esque, (also somewhat Gonzo-like, but the two go hand in hand), overall not a bad way to spend about 80 minutes.

OH YEAH — it does have one horrible plot device in it, though.

horrible.

horrible.

11 virtual rapes a second. Anyway, go check it out, the internet security experts over at Funimation have it up for free on YouTube shows.